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#31
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I am somewhat divided on this issue. On one end of the spectrum, if you have a tracker-enabled group or person that is deliberately, knowingly, cherry-picking named mobs and not doing any of the work to spawn them, I agree that is "wrong". On the other end of the spectrum, if someone is in the zone and unintentionally aggros a named mob and subsequently kills it, I think that is clearly a reasonable thing to do.
In between these two ends of the spectrum you have a scenario where a group or a solo player spots a named mob while moving through the zone or experiencing in the zone and then pulls it, or another scenario in which a group or solo player is actually also killing hunters/foragers and ends up killing a named mob. I personally would have to say that these are reasonable things to do. The people who "run a cycle" as in TT or FM, simply must accept that the mechanics of spawning in these scenarios make it highly impractical to create rules that support the cycle runners. I would go further than this and also opine that there are many cases in which a player or players killing any cycle nameds that pop should be able to do so without being labled "jerks" or "dicks". In the end, one simply cannot claim an entire zone, or even camp an area that comprises more ground than you can physically squat on. It just isn't reasonable.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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Last edited by mwatt; 05-05-2011 at 05:16 PM..
Reason: Fixed a misspelling
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