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Old 11-13-2018, 09:43 AM
heartbrand heartbrand is offline
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Join Date: Dec 2011
Location: The Wire
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The only way I could see to make a multi-guild competitive server viable without custom code changes and 100 custom rules would be to have some sort of GM enforced guild v guild battle that's capped at a certain # of players for the right to a mob or raid zone for X amount of hours.

The sad fact is that mass PvP is fun for about five to ten minutes. The hours of prep that go into that before hand are brutal and unsustainable for 99% of normal human beings with life obligations, and the hours of corpse camping / and mob interference that come after are equally awful. It discourages competition, breaking the will of all but those with the most free time, and funnels the losing side into the winning guild's app forum, since meaningful item progression is obtainable solely via raiding for the most part. Most normal human beings don't derive a ton of satisfaction from spending hours prepping to get curb stomped on a nightly basis by a larger and better geared force, and equally don't enjoy sitting at a pull spot for hours as an opposing force fucks with pullers or dispels tanks.
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