Quote:
Originally Posted by Coril
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That's one point of view. Let me express another. I leveled up an enchanter, experienced one ruleset for many months. And now those rules have changed, and with them, I've lost the thing I enjoyed most about playing the class I invested in. At some point doesn't it become rasonable for a player to say "okay, I understand how this works" and given how the rules work, "I enjoy my class."
You can say enchanter charm needed a nerf; perhaps it did. And perhaps this nerf went too far. Both these points seem reasonable.
My point is, at this point a reasonable person can say, hey, I invested hundreds of hours into one character because of rules that had been in place for years, and now you've taken a lot of the fun of my class out. Why? Does the amount of schadenfraud that enchanter haters have gotten outweigh the feelings of people playing the class?
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Ultimately, what's sad about all this is that we're "fixing" one broken thing by replacing it with another broken thing. The irony in all this is when they removed stamina regain, initially, it really pis*** me off. This was about a year ago. I had gotten used to losing stamina and trying to figure out how to work with it. When they removed it, all that time spent trying to learn how it works and feeling rewarded because of newly acquired knowledge, was ill spent. I've moved on from that point, and i'm sure you will too, but not all issues are equal. Stamina regain is probably on the bottom of the list of things to-do. I mean stamina regain took something away, as opposed to giving something to me, so, as I can imagine, you must feel real hurt.
I do know what it's like to lose something that benefits you, though. On live I lost some things as a ranger. One of my direct damage spells had its damage reduced. HA was nerfed. A few other things, I'm sure. I get mad about things that take and give. Mostly because it's wasted strategy. It's not fun getting mad.