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Old 08-08-2018, 12:32 PM
Mblake81 Mblake81 is offline
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Join Date: Jan 2011
Location: Bristlebane <Reckless Fury>
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Originally Posted by Bisonzabi [You must be logged in to view images. Log in or Register.]
And the reason you don't see many comparisons is because the MMO genre is dying. It's been dead. Nobody wants to take a gamble at it. There are more fertile grounds and genres that have sprung up that are more interesting especially to multiplayer RPGs. With the exception of ESO, very few other companies want to compete in an overly saturated and declining genre.
sage.

Quote:
Originally Posted by Bisonzabi [You must be logged in to view images. Log in or Register.]
Vanguard used the Unreal 2.5 engine but I'm not sure what engine that the models including character models were created in. Character models in that were atrocious though, i believe they weren't even completed entirely until beta came around but it just looked odd and stiff. EQ1's models were overall ok at launch, not the best out there especially when you compare it to other 3d games at the time, but was better than what they originally had planned for the game and were still acceptable enough for 3d models in 1999. Pantheon's models are...yeah they look like shit. For character models too look this stubby and inflexible is just unacceptable in 2018.
Eq blew me away back then. The N64 was still in retail stores.
 


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