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Originally Posted by Lysander
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Just read that thread about quad kiting in server chat and this was linked there:
http://thedruidsgrove.org/archive/eq/t-3946.html
which talks about only 3 mobs being able to attack you while quad kiting--the 4th apparently would run off. Seems related to this.
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Interesting to digest all this and look back... that PBAoE guide mentioned 3 at the end (which I thought was a mistake), and your post mentions 3, and the original nilbog link seemed to mention 3 some pages later.
Your link:
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Try not to let the mobs hit you. There is a limit on the number of mobs that will engage you in combat at one time (3), and if the group catches up to you, I find that 3 whack you, while the fourth moves off a little ways. Aside from the danger of taking damage (being stunned while 3 raptors are hitting you is not fun), this breaks up the group and you will have to take the time to re-circle them.
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It sure is impressive, but not riskier as a casual quad-kite, as only 3 mobs can hit you at once (thats why when it happens, one of the 4 mobs will run away and you'll have to group them again) And if you run OOM before theyre all dead, just outrun them with your wolfform [You must be logged in to view images. Log in or Register.]
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My link:
https://www.graffes.com/forums/showt...l=1&styleid=51
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Anyways, hope it helps if you haven't done AE groups before and feel free to post your own hints and tricks and/or questions and remember STAND STILL! Only 3 mobs can ever hit you at a time, don't be afraid to AE!
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Link from Nilbog:
http://web.archive.org/web/200101231...ML/000930.html
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Pre-kunark.. getting more as 3 pets on a mob was hard.. because verant had 'fix' a bug which would allow only 3 pets on a mob. (this was done for players, only 3 mobs would agro the player now, with pulling.. that was the idea behind it)
After kunark, it is no problem at all getting 4 or 5 pets on a mob.. just arder pet to attack and it's on it.
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Interesting that pre-kunark there may have been a 3-mob limit mentioned, I could see long time players realizing this and never re-testing to find it was moved to 4-mob limit (or reason why some may inter-change 3 or 4 on max mob limit).
Either way, pretty good evidence it was a thing, up to powers that be if this has 'exploit' written all over it and how to manage it. I think it would be cool to implement, especially if those 22 mob traps trigger at once in DN!