Quote:
Originally Posted by Canelek
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I'm surprised nobody has mentioned Enchanter/Druid. No healing power of the cleric, but you get the following when combined:
Double pets (when appropriate animals are present)
mez/root/snare/stun/lull/harmony makes pulling and CC a breeze
A little tracking
Regen
Decent healing
POTG + C2 at the end
Ports
SoW
OK nukes for finishing stragglers
Fear kiting with OP pets
GFay for both classes starting area, etc...
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Enchanter/Healer was mentioned earlier, just not Druid specifically. Also, OP, go Gnome or go home.