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View Poll Results: What would you rather have:
Skill based PvP 36 50.00%
Random number generator based PvP 36 50.00%
Voters: 72. You may not vote on this poll

 
 
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  #9  
Old 04-19-2011, 09:32 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by ooantipostoo [You must be logged in to view images. Log in or Register.]
Now resist wise regarding spells mostly only lure spells land around 85-90% I'd say. Snares about a 50%, and big non lure nukes around 15-20%
I dunno what this guy is smoking but if we're talking about Kunark era, lures landed more like 100% of the time and snare landed 0-2% of the time. I played a pure melee then, if it landed 50% of the time, I would have re-rolled to another class instantly. Even if it landed 10% of the time, I still probably would have.


Quote:
Originally Posted by Envious [You must be logged in to view images. Log in or Register.]
Skill = reacting to the RNG.

No such thing as a MMO w/o RNG... because of this, I didnt even read the OP.
Of course there is. Mitigation based resist = no RNG for spell damage. The RNG for spell damage isn't what bothers me the most, it's all the other RNG variables that TZVZ introduced to PvP that didn't exist on EQ live.

Anyone that's half decent doesn't want their fights to be decided by if some retarded spell like blind landed on you or not. That's just not how EQ ever was. It's RNG based PvP and not skill based PvP.
 


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