Quote:
Originally Posted by wehrmacht
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I don't know how anyone could argue a mitigation based resist system for damage only would be bad. It's almost completely impossible to balance a resist system based on avoidance where you either take 0 or lots of damage. With mitigation based, you can pretty easily cap it so it's not possible for casters to become useless. All the casters voting against this are going to wind up useless in guild vs guild PvP against raid buffed opponents then cry about it, just watch.
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Classic did have partial resists, which were mitigation based. Can't we have a RNG factor, a hit or miss, and a mitigation system all rolled into one? That would be the best option rather than "LOL MY IDEA IS BETTER"