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  #29  
Old 04-18-2011, 11:45 AM
Splorf22 Splorf22 is offline
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Join Date: Mar 2011
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On the one hand, I've long considered enchanters a bit OP. I was able to solo the King room in Guk at 52 even without whirl, whereas a 6 man group of 50s without an enchanter could easily wipe there. And I can't really consider it to be some amazing talent on my part, just pacify / paralyzing earth / charm.

On the other hand, if I didn't have the portal in the back it would unquestionably have been an XP loss. If there are enchanters charm soloing at 50+ for xp without a) being at a zone line or b) being outdoors with SoW they are a hell of a lot more skilled than I am. Charm break on a 45+ pet is *ugly* - you'll take 200-300 damage in the best case, and 1000-1500 if you get a resist on color flux or you get bashed. And if you look at the log, you will notice that the enchanter that posted is in fact duoing with a cleric. Charm breaks in groups are even worse because the mob you are fighting isn't rooted, so usually it will come after you as well (or summon you). In fact I would say with the changes to taunt charming in a full group was dead anyway.

It's been 10 years, but I don't remember enchanters permacharming pets in groups, so the changes may be somewhat classic, although Haynar told me that the charm code here was completely rewritten from eqemulator. Ultimately I think that if your goal is to have a hard game where the mobs are a lot stronger than the players, you just can't have a cool class like an enchanter with abilities like calm and charm.
 


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