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Old 03-26-2018, 12:31 PM
Rygar Rygar is offline
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Join Date: Nov 2015
Location: Minnesota
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To generate the images i am just finding an image of the base texture (untinted), then manually creating the mask areas in photoshop.

I then apply the RGB value of the armor tint according to ZAM in a new layer (set it to 'Multiply'), and it comes out looking like that.

Thanks for the positive feedback!
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