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![]() I am currently researching the faction change based on Amulet of Necropotence usage on different race / class / deity combos from max KOS (preferably) and other faction levels. As we don't ready access to puppet strings in <Auld Lang Syne> this has become fairly important for us. I figured I'd post what I know here so far (this is the beginning of these tests) and see if any of you have any other experiences with faction changes with AoN and the outpost.
In addition to AoN I'll be testing the gains from https://wiki.project1999.com/Ornate_Velium_Pendant as I plan to get two and test this faction as well (will hopefully narrow down some effects) I'll update this thread as I get new info, anything you have will help [You must be logged in to view images. Log in or Register.] This document to be updated as I gain more information - Tywyll 3/3/2018 ------------------------------------------------------------------------------------- Amulet of Necropotence and Hammer Faction Max KOS Wood Elf Tunare Ranger: Scowl -> Threating, 951 - 1251 faction boost Iksar Cazuc Thule Shadowknight: Scowl -> Apprehensive, 1551 - 1950 faction boost Human Rallos Zek Warrior: Scowl -> Scowl - Human may be netural and have no change to faction. Further testing with evil human deity is necessary. Preferably Cazic Thule Scowling non max KOS Iksar Cazic Thule Shaman: Scowl -> Apprehensive, 1551 - 1950 faction boost Dubious (exact turn in over Dubious unknown) Iksar Cazic Thule Monk: Dubious -> Amiable, 551 - 1049 faction change. Hammer Acquired Amiable Ogre (Rallos or Cazic Thule) Shaman: No change. Ogre possibly gets no change. There is no reduction (subject was only one turn in over Amiable, Ogre seems to equal Skeleton form)
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Tywyll Windcaller 60 Warder, senior officer of <Auld Lang Syne> Auld Lang Syne Discord - click here to join Please read our charter and post in #new_applicants | ||
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