I stand corrected.
It's been so long I forgot the A or B options for some of those places.
Perhaps the city zone lines are a bit much. But that's how good ideas come about.
So alternate zonelines for the following, anyone?
Quote:
Ogguk (possibly a port from Arena?)
* Drunder, Fortress of Zek (Plane of Tactics)
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In hind-site I think Kael Drakkel would be an even better choice for Tactics, since there is actually a temple to Rallos Zek there.
Quote:
Qeynos Catacombs, A'Kanon or (Innhotule)
* Plane of Disease (possible necro port?)
- Ruins of Lxanvom (Crypt of Decay)
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Leaning towards the Qeynos Catacombs because it's the farthest location from a druid/wizard port. Also the catacombs are technically a dungeon. They are not the same zone as Qeynos North and South.
Quote:
Akanon or Steamfont
* Plane of Innovation
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I guess Steamfont makes more sense especially with how difficult it would be for ogres and trolls to crawl around in Akanon trying to make it to the portal.
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Halas or High Keep
* Plane of Justice
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Halas is actually more out of the way and more time consuming to get to then Highkeep (considering the Misty Thicket druid ring). Also High Keep doesn't give me a sense of anything even remotely resembling a religious area. The shaman guild in Halas on the other hand, or somewhere near it makes much more sense.
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Plane of Hate
or
Freeport (location of Saryn's torturous death) thanks for the lore Humwawa!
* Plane of Nightmare
- Lair of Terris Thule
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I still like the idea of Hate leading to another Plane but there is something to be said about using Saryn's actual in game lore. I guess if the portal was located beneath the city, "directly beneath where she died", that would be kind of fun.
Quote:
Kaladim or Rathe Mountains
* Plane of Valor
- Halls of Honor
-*- Temple of Marr[/B]
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Don't have a very strong opinion about either of these locations. Having that trio of zones sprout off of the Paladin guild hall makes sense of course but would love to hear other ideas.
Anyone? I know we have some real lore masters on the server!