For xp? Ideal is Bard + cleric (or shammy) + 4 rogues. If theres a good charmable mob, you can sub in an enchanter, but you really wont get any better xp than this set up as its primed for maximum kill speed. The group you proposed is like the general "seems good" group, which is basically the opposite from min/max.
I dunno what era you're from, but you got some overlaps in there. Most groups would only want to pick 2 from the cleric / shammy / enchanter classes and not all 3 as they are kinda redundant if you have all of them when you can fill in that slot with DPS or better utility.
Any class is shit if not played properly. A cleric not healing right? dead group. An enchanter not charming / mezzing right? dead group. A tank not holding aggro right? dead group. A monk not pulling right? dead group.
And as I stated in previous post, if nothing else of any of your considerations, bards are the ultimate insurance policy. Grab aggro of 25 mobs and not get killed without heals for 10 secs is a game changer in both group and raid.
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