Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 04-14-2011, 11:42 AM
tristantio tristantio is offline
Fire Giant

tristantio's Avatar

Join Date: Nov 2010
Posts: 888
Default

I think original EQ team had the best idea of risk vs reward and am happy to see it still in tact on p99.

When looking at a game like WOW there is absolutely zero (or a trivial amount) of risk, with lots of rewards. This makes the game less of a challenge and more of a time sink (complete activity, receive rewards, repeat).

In EQ the risk/reward was closer to 50/50 and if you fail you receive a punishment that is almost equal (or worse) than the reward would have been. This makes the game challenging and adds a real thrill to it.

Corpse runs help add to the risk factor. Most adrenaline junkies who do things like skateboard/motocross have considerable risk (and rewards) and as a result only a limited number of people partake (they don't want to risk getting hurt). If those had no risk everyone would be able to be a pro as the only thing required would be the time spent learning the moves (fear would not be an issue if you knew with 100% certainty that falling 30 feet off a huge jump would not even bruise you).
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:24 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.