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Old 03-04-2010, 01:03 PM
guineapig guineapig is offline
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Default Enchanter agro in general

Here are a list of a few things that seem off with regards to Enchanter aggro.

Most of it has been mentioned before but I wanted to compile the list somewhere:

Tash: This entire line of spells does not seem to cause as much agro as it used to on live. I can cast tash on a planes mob as it's being pulled and the mob doesn't even flinch.

Chanter Nukes: I can do absolutely nothing to a mob till it's half dead but if I land a nuke at around 50% (in a 3-4 group raid) the mob runs away from our 2 SK tanks, passes all the wizards and clerics doing complete heals and starts pounding on me as if I just dropped a triple ice comet or something. I know our spell has a an instant stun component but let's be serious! It usually takes an SK some serious effort to peel the mob off me after that. If the nuke gets resisted, forget about it. I'm either the main tank for the rest of the fight or a floor pizza. Our nuke agro is boosted way past epic proportions.

Alliance line: We all know about it, I know the devs are working on it, just posting it to keep it all together. If your an enchanter, DO NOT try to cast this on anyone unless your intent is to pull a mob.

Illusion factions: Either Earth Elemental or Spirit Wolf (not certain which anymore) should make you able to purchase from the Brownie merchants in Lfay but neither work.


I have not had as many issues with slow and dot, the agro with those seems okay to me but others might want to comment. I do not get to use those spells too often lately. Cripple seems to be okay though.
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Last edited by guineapig; 03-04-2010 at 01:06 PM..
 


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