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#11
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PoP definitely seemed to me to be the golden age of EQ raiding and inter-class balance.
Sony gave groups a large exp bonus so it made the game a lot more social and you saw a decline of solo classes on the server thus lots more groups and cooperation. Keys were needed, however if I recall they had a 85% rule for raid content (only 85% of the 72 people in the raid had to be keyed, the other 15% could be brought in unkeyed to get flags or gear). Raids were more challenging with tons more raiding content than ever. Probably more than all the previous expansions combined. Classes seemed to fit their roles better than ever. With the buildup from Luclin the devs finally got a good balance between all the classes and clearly defined their roles. On the downside, trivialized travel... again =/ | ||
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