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Originally Posted by Riddick
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Hey, I didn't know that's how it's done, I'm not 24/7 EQ, next time I leapfrog your group, i'll send you a link to this thread [You must be logged in to view images. Log in or Register.]
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While I feel like the staff could probably do a better job at presenting the rules, they're not hard to find and you don't need to be a neckbeard to understand them. In fact, the rule about kill stealing is the very first one:
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Kill Stealing is defined as the killing of an NPC for any reason that is already fighting or pursuing another player or group that is prepared to engage that same NPC without that group's specific permission.
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Since there's nothing there about "or player/group that has shouted 'I've got that mob'", taking a mob from someone who has shouted isn't against the rules.
At the same time, the rules
against training other players are also clear and easy to understand:
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8. You may not disrupt the normal playability of a zone or area.
Zone/Area Disruption is defined as any activity designed to harm or inconvenience a number of groups rather than a specific player or group of players. This includes, but is not limited to::
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- Causing intentional experience loss to other players (deliberately impeding fleeing players by blocking their escape route, intentionally training NPCs on other players, etc.).
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