Project 1999

Go Back   Project 1999 > General Community > Starting Zone

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 11-29-2017, 05:22 PM
Ennewi Ennewi is offline
Planar Protector


Join Date: Feb 2013
Posts: 2,446
Default

Quote:
Originally Posted by Valamore [You must be logged in to view images. Log in or Register.]
I'm assuming that Paladins are meant to be a tank role character, however I feel like taunt isn't working very well at my level right now (at level 5) even when it says it has. Iv been in a group and tried to taunt and it doesnt end up doing anything for me...Is this going to get better? Because I think my overall damage output is really low, so how would you go about keeping a mob on you as a tank?
I don't have much experience with raiding as a Paladin yet but as far as groups are concerned, they have spells that are just as good for tanking as they are for pulling and it's not uncommon that you'll find yourself fulfilling both roles at once.

Even without memming the lull line of spells Paladins would still be capable pullers because of their cheap root spells, combined with how many hitpoints and heals they have. At mid-high levels you can pull multiple mobs without issue, positioning adds with root. This is especially useful versus casting mobs because you can position them outside of camp, keeping them out of line of sight of your group while still having them tagged rather than sitting at their spawnpoint available to the other pullers in zone. The added benefit of this is that the majority of other pullers in zone won't run through your camp to get mobs you otherwise would because they don't want to take proximity aggro spell damage from the rooted mob. This works with noncasting mobs too if you root them in or outside entranceways. So you can sort of use them as traffic cones, marking your territory, if you use root well enough.

Having the ability to heal/LoH also offers more leeway when pulling because you can buy yourself time without dropping aggro, assessing the number of mobs while getting a mana check from group, and then zoning the train if need be.

As for tanking at later levels, if you somehow run out of mana you can spam click your Deepwater bracer with your back to a wall to minimize interruptions and hold aggro that way. Similarly, you can use your Deepwater helm to act as a makeshift healer in less conventional groups. So far I've found DW helm is more efficient to use than medding with C2 / Greater Healing. The standing mana regenerated while you click helm can be used towards keeping enchanter or other group members alive, along with crowd control support.

So as others have already said, you really can accomplish many different things to tip the balance of a fight into the favor of your group but DPS is not one of them. Paladins don't deal damage so much as they deal with damage.
__________________
Bardic MRE | MIA | UNO | EVG | ETC | FME | SOB Current
Knightly NUI | MEV | INI Retired
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:48 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.