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Chapter 5: Real AC vs. Displayed AC
While it comes as a shock to many, a person's displayed AC actually means relatively nothing. Displayed AC is affected by many things and in no way has no bearing on a persons Real AC (rAC).
Real AC is calculated using the following formula:
rAC = SoftCap + Shield + [ WornAC - (SoftCap + Shield) ]*OvercapReturn
SoF Overcap Returns (Subject to Change):
Warrior: 0.45
SK/Pal/Monk: 0.33
Zerk/Rang: 0.17
The rest of you shouldnt be tanking, reason (Silk Overcap Return = 0.02)
Example:
Zyric has a worn AC of 2500, (This can be found using Magelo under Worn AC + Aug AC)
Shadowknight SoftCap = 915 (This changes for each class, consult your CC or respective community to find yours)
Shield AC = 218
Shadowknight OvercapReturn = 0.33
Zyric's rAC = 915 + 218 + [ 2500 - (915 + 218) ]*0.33 = 1584
While Zyric's ingame Displayed AC may be 5000, in reality his rAC is only 1584.
Displayed AC and its relationship to Raw AC:
Displayed AC = Raw AC * 1.575
If you get a 10 Raw AC upgrade, for instance upgrading from a 25AC aug to a 35AC aug, your displayed AC will actually increase by 15.75; not just by 10. **The 1.575 is a standard fudge factor for all classes excluding rogues and silkies**
Chapter 6: Defensive Check Order
Order goes:
1. Preliminary Defensive Check (Parry/Dodge/Riposte/SBlock) --> 2. Hit/Miss Check (Innate Skill/AvoidanceMod2) --> 3. Damage (RNG of DI)
**In SoF T3+ content NPCs gain the ability "Strikethrough", this allows the mobs attack to bypass Check 1 (Prelim Def Check) and go straight to the second Hit/Miss Check.**
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* At end to clarify that this is obviously not only for p99 content, because surely someone will bring it up. The point is that thing you see as AC in your window means pretty much nothing.