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#11
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Quote:
Step one: GM's spawn an NPC in tutorial and #addnpc to save it to the database Step two: Open GeorgeS quest editor, add in shit like: sub EVENT_SAY { if($text=~/hail/i) {quest::faction(25,5); } } To set your faction to "good" or "evil" then add: sub EVENT_SAY { if($text=~/hail/i) {quest::zone(freportw); } } To whatever zone you want to go to based on your faction, add in some dialog so people know what to say in those [brackets] and you have a fully functional NPC that will flag you on your faction and send you to a zone where you can be bound the moment you zone in through a player.pl Step three: Set everyone's start zone to (tutorial @ 0, 0 ,0) through mySQL or some bullshit like, would take like 20 seconds with copy and paste Step four: Go through the faction list for NPC's in each city, make a new faction, globalize it by repeating it for every NPC in the zone, again takes like 20 seconds cause you can do that whole thing in a command string if you knew what you were doing. Step five: People log in, state their faction get flagged "good" or "evil" then he prompts you to state a city you wish to start in based on your previous response, you're then ported there and bound, GG team PvP with liberty of choosing your own destiny I didn't know it would take 2 years to do a five step process that is pretty much automated with minimal input through perl and the .pl files, like I said I'm fairly certain even amateur programmers could do this in 10 minutes. You can go get fucked bro | |||
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