![]() |
#11
|
||||
|
![]() Quote:
Literally all MMO's, every game, every server, everything, has always had bugs, always will have bugs, will never cease having bugs, they will never go away because it's genuinely impossible to stop it from happening. So the bug aside, right, the wait times / lag, this is all expected and we can't really complain about that. I mean you can, that's up to you, but it's like complaining that rush-hour traffic exists and aren't able to understand why everyone is on the road around ~5pm when everyone gets off of work, you know? Could the state resolve rush-hour traffic by making highways 30 lanes wide? Maybe, but wtf do you do after that? You could remove all the lanes, but that can be expensive as well. In the same vein, designing a server architecture / application to handle your day 1 population boom at all times is much more costly when you know, in reality, you'll only experience that load for 24-48 hours. EverQuest, World of Warcraft, Final Fantasy MMOs, Ragnarok Online, every big MMO ever has always had a shitshow of an opening day and you should always expect it to unfortunately. The reality is that these populations on the server won't ever occur again. In any online game's release, I'd advise not bothering to do anything the first day, it's inevitably going to be the worst day. I agree that blows. In the future, maybe, we'll see this sort of thing be resolved when turning up and down your server's beefiness is just a simple dial that you can do for a day, bite the cost of a smooth day 1 (astronomically more expensive) then turn it down as avg pop declines, but unlikely for now. Services like Amazon Web Services (AWS) are going to be pretty key to that, I'm familiar with a lot of the options, but honestly I don't know how easy it is on AWS to turn up / down your server specs on the fly...it can always spin up additional servers on the fly, that's not a problem, but you'll always have some kind of bottleneck (most likely) on your database and the speed at which it can handle the incoming requests (which, if Daybreak was actually throttling the speed at which people can create characters, this may be a real concern). Just my 2c. | |||
|
|
|