You could make most old world zones and some Kunark zones subject to a rule where anybody who attacks somebody else in PVP vulnerable to players of all levels for 2 hours in game(and also people who attack them are still only vulnerable to +-4). This might cut down on twinked griefers, or at least make it more risky.
Also, why was spell resistance change from 5% to 2% at max? This only makes geared players stronger and discourages new, ungeared, players from joining the server. I know this a marginal change, but it seems weird. And, why don't lower level spells become less resistable like they were on live. It was nice to be able to interrupt people with Chaotic Feedback or SoL.
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