Quote:
Originally Posted by loramin
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So your argument is basically "the game is hard already, everyone should want it to be harder"? Seems pretty weak. Plus, getting ganked by a griefer that you had no way of stopping is an entirely different set of misery than dying because you were stupid and punched Fippy Darkpaw when you were at 10% health in PvE.
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Nono, I'm saying that the case being presented that "people don't like being ganked so people don't play red," literally equates across servers to, "people don't like losing hours of invested time to unforgiving and (needless to say, unpredictable) RNG, therefore people don't play classic Everquest." This, however, just isn't the case. Which is why the first argument just never made sense to me.
Quote:
Originally Posted by deadlycupcakez
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I never understood this argument
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