Quote:
Originally Posted by Videri
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If that is your takeaway, I think you may not have read the article in full, or you may have skipped something important. The article does not say EQ provides instant gratification. It says EQ begins with instant gratification, then develops to require more and more time and effort before dispensing gratification.
Even more important is the "random ratio" reinforcement schedule.
Sound familiar?
EVERQUEST
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Yeah it all does make sense. Even from the start though the instant gratification isn't there and in fact the opposite. It starts off very painful. Then the more instant gratification begins. Not to say it doesn't apply at all here. It seems like a bit more than what the article states. The article actually applies more to theme park style mmos of today. Perhaps it's the process of refinement, a process that has made me lose interest in mmos. EQ is very dirty and unrefined and that is exactly what attracts me to it.