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#31
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In a place like Kael arena where mobs have more hp (but especially the high regen) having dps beyond a to get over that hump really counts. Once you saturate the group with enough dps, you still get stuck waiting on repops. Case in point: monk friend and I on shaman like to go duo arena. A veteran pull with just lv 60 monk dps and shaman pet can take 15 or more minutes due to regen. When we had our guild leader's alt necro (58) join us we cut our kill time by more than 70% because the extra pet plus necro dps allowed us to more completely overpower mob regen. Epic rogue dps allowed us to actually slightly slower because the rogue had to throttle back until we had mobs properly monk tashed and slowed. The necro pet didn't compete for aggro and slower burn dots could be applied early. More than anything, having an extra heal that stacks with torpor made handling rampage and the initial engage much more smooth. With a knight tanking, for raw dps the rogue would be preferable if you only consider kill speed, but the doing higher content with fewer folks still favors having extra skills/abilities whether that's pocket rez or more smooth healing. If that group had been sham/monk/knight/dps or sham/monk/cleric/dps (5 guys) - the decision for rogue vs necro? Equally moot because with a good 5 man you can already keep both sides of the arena down pretty well. The difference between epic rogue dps and the sum total a necro + pet is not really important. The rogue is higher, but you're already pushed into a situation where you're limited by spawns. Necro in this case still brings other tools like Rez, mana twitches, snare, spot heals to the table. I will close with this though. I parse a lot in groups. A lot of people out there put out a lot less dps than they THINK they do. This includes epic monks, rogues and rangers. An epic mage pet pretty much schools then all over time. Even max summon earth pet churns out 60-80 consistently.
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