Also have to keep mind, the less populated zones where noone levels is because they're dangerous. There is high risk, low reward. Dalnir's Crypt is a badass zone and can be done, but like this zone and many others it's a challenge and will test your group.
It's all about incentive, basic human behavior. The classic experience is an unpolished one, so there will be lots of gray areas on "how classic" you want the server to be. Of course the devs could change the game in a custom way to try and populate dead zones, but is it worth straying further from the classic elements that are already being changed in other ways? Nah, I don't think so.
Just make friends and play how yall want, people were alot more sociable on EverQuest back then because online gaming was still pretty new and you'd find alot more tight-knit players who met online, irc chats, muds, etc.
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