Quote:
Originally Posted by Ravager
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The population tripled within days of the disbanding of TMO. When the lockouts were implemented, people even came back who left. Velious offered more to do, so it sustained the higher population, but the turnover rate is as high as ever. People go as far as they can and burn out when they see what they are up against (hint, it's not skill; that can be matched with skill and there would be no problem). The 1200 prime time population is despite the raid scene, not because of it. If the end game didn't come with arbitrary player imposed timesinks, there would be 3k players at prime time.
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Server can't sustain 3000. The time sinks aren't player made. It's because there are not enough pixels per player.