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#21
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Quote:
Per mob checks go like this for a 1-mob swarm and 70% success rate: 1) 70% chance to succeed 2-mob swarm: 1) 70% chance to succeed 2) .49% chance to succeed 3-mob swarm: 1) 70% chance to succeed 2) .49% chance to succeed 3) .343% chance to succeed Are you saying instead of doing a success check per mob it's adding up the "aggro threat" of the swarm? The way it might create the aggro threat is by summing up these factors: 1) Your level versus the average level of the swarm 2) The average social-ness of each member of the swarm to the other members 3) The average proximity of each member of the swarm to other members in the swarm Once it creates the aggro threat, it compares this to the overall FD success rate (based on FD skill and class). This is similar to comparing the level and class of a npc caster to a player's level and resists to compute a hit. When you get up after a successful FD, you might still get aggro: 4) LOS to the swarm, player sneak mode or player invis effect(s), proximity of swarm members to spawn point
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Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 02-05-2017 at 07:19 PM..
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