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Old 01-09-2017, 01:37 AM
Sachant Sachant is offline
Large Bat


Join Date: Aug 2013
Posts: 12
Default Freeze on Server Connect

Has anyone run into an issue where sometimes (not always) the game will lock up when you select a server to connect to? Sometimes it prevents me from getting into the game at all.

Things I've tried:
- WinEQ (doesn't really work well for me, and crashes in other places)
- The multi-core/CPU Affinity fix
- Deleting eqclient.ini (sometimes fixes the problem, sometimes not)
- Fresh reinstall (twice)
- Compatibility mode for XP/98/etc.

I've run it both in fullscreen and in windowed mode while connecting. Sometimes I'll see the screen gamma change when I press "PLAY EVERQUEST!" but not always.

Any thoughts? Here's my dbg.txt.

Code:
2017-01-09 00:32:11	Starting EverQuest (Build Oct 31 2005 10:33:37)
2017-01-09 00:32:11	Timezone: UTC-5h00m
2017-01-09 00:32:11	Loading graphics DLL.
2017-01-09 00:32:11	Parsing INI file .\eqclient.ini
2017-01-09 00:32:11	INI file .\eqclient.ini loaded.
2017-01-09 00:32:12	Initializing timers.
2017-01-09 00:32:16	Checking critical files.
2017-01-09 00:32:16	Initializing WinSock.
2017-01-09 00:32:16	Enumerating 3D devices.
2017-01-09 00:32:16	Found adapter #0 - NVIDIA GeForce GTX 670 (21.21.13.6909)
2017-01-09 00:32:16	Found adapter #1 - NVIDIA GeForce GTX 670 (21.21.13.6909)
2017-01-09 00:32:16	Adapter #0 - NVIDIA GeForce GTX 670 :
2017-01-09 00:32:16	32Bit = 1, D32 = 0, D24 = 1, D16 = 1 
2017-01-09 00:32:16	16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 
2017-01-09 00:32:16	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 
2017-01-09 00:32:16	Adapter #1 - NVIDIA GeForce GTX 670 :
2017-01-09 00:32:16	32Bit = 1, D32 = 0, D24 = 1, D16 = 1 
2017-01-09 00:32:16	16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 
2017-01-09 00:32:16	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 
2017-01-09 00:32:16	Initializing keypress handler.
2017-01-09 00:32:16	Parsing INI file .\defaults.ini
2017-01-09 00:32:16	INI file .\defaults.ini loaded.
2017-01-09 00:32:16	Loading keyboard tables.
2017-01-09 00:32:16	Creating window.
2017-01-09 00:32:16	Checking display driver version.
2017-01-09 00:32:17	Activating window.
2017-01-09 00:32:17	Picking a default resolution, desktop is 2048 x 1152, 32 bits
2017-01-09 00:32:17	Ratio is 1.78
2017-01-09 00:32:17	Resolution was capped at 1280 x 720
2017-01-09 00:32:17	Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2017-01-09 00:32:17	Resolution selected 1280 x 720, 32 bits
2017-01-09 00:32:17	CRender::InitDevice: Using 32bit mode.
2017-01-09 00:32:17	CRender::InitDevice: Using vsync 0.
2017-01-09 00:32:17	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2017-01-09 00:32:17	CRender::InitDevice: HardwareTnL Enabled.  
2017-01-09 00:32:17	Using hardware vertex shaders. 
2017-01-09 00:32:18	Initializing render system.
2017-01-09 00:32:18	Trilinear Mipmapping available.
2017-01-09 00:32:18	Vertex Shader Version: 3.0 
2017-01-09 00:32:18	Pixel Shader Version: 3.0 
2017-01-09 00:32:18	Initializing engine internals.
2017-01-09 00:32:18	CRender::InitDevice completed successfully.
2017-01-09 00:32:19	Parsing INI file ./eqlsUIConfig.ini
2017-01-09 00:32:19	INI file ./eqlsUIConfig.ini loaded.
2017-01-09 00:32:21	Trilinear Mipmapping available.
2017-01-09 00:32:21	Vertex Shader Version: 3.0 
2017-01-09 00:32:21	Pixel Shader Version: 3.0 
2017-01-09 00:32:32	Server selected 66.55.145.2 (2413363).
2017-01-09 00:32:32	Initializing DirectInput.
2017-01-09 00:32:32	Initializing Keyboard.
2017-01-09 00:32:32	Initializing Mouse.
2017-01-09 00:32:32	Creating font list.
2017-01-09 00:32:32	Creating game object.
2017-01-09 00:32:32	Deleting obsolete files.
2017-01-09 00:32:32	Loading string tables.
2017-01-09 00:32:32	Initializing client variables.
2017-01-09 00:32:32	Loading spell effects.
2017-01-09 00:32:32	Initializing display structures.
2017-01-09 00:32:32	Sound Manager loaded 2165 filenames from soundassets.txt.
Last edited by Sachant; 01-09-2017 at 01:43 AM..
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