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![]() Has anyone run into an issue where sometimes (not always) the game will lock up when you select a server to connect to? Sometimes it prevents me from getting into the game at all.
Things I've tried: - WinEQ (doesn't really work well for me, and crashes in other places) - The multi-core/CPU Affinity fix - Deleting eqclient.ini (sometimes fixes the problem, sometimes not) - Fresh reinstall (twice) - Compatibility mode for XP/98/etc. I've run it both in fullscreen and in windowed mode while connecting. Sometimes I'll see the screen gamma change when I press "PLAY EVERQUEST!" but not always. Any thoughts? Here's my dbg.txt. Code:
2017-01-09 00:32:11 Starting EverQuest (Build Oct 31 2005 10:33:37) 2017-01-09 00:32:11 Timezone: UTC-5h00m 2017-01-09 00:32:11 Loading graphics DLL. 2017-01-09 00:32:11 Parsing INI file .\eqclient.ini 2017-01-09 00:32:11 INI file .\eqclient.ini loaded. 2017-01-09 00:32:12 Initializing timers. 2017-01-09 00:32:16 Checking critical files. 2017-01-09 00:32:16 Initializing WinSock. 2017-01-09 00:32:16 Enumerating 3D devices. 2017-01-09 00:32:16 Found adapter #0 - NVIDIA GeForce GTX 670 (21.21.13.6909) 2017-01-09 00:32:16 Found adapter #1 - NVIDIA GeForce GTX 670 (21.21.13.6909) 2017-01-09 00:32:16 Adapter #0 - NVIDIA GeForce GTX 670 : 2017-01-09 00:32:16 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2017-01-09 00:32:16 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2017-01-09 00:32:16 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2017-01-09 00:32:16 Adapter #1 - NVIDIA GeForce GTX 670 : 2017-01-09 00:32:16 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2017-01-09 00:32:16 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2017-01-09 00:32:16 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2017-01-09 00:32:16 Initializing keypress handler. 2017-01-09 00:32:16 Parsing INI file .\defaults.ini 2017-01-09 00:32:16 INI file .\defaults.ini loaded. 2017-01-09 00:32:16 Loading keyboard tables. 2017-01-09 00:32:16 Creating window. 2017-01-09 00:32:16 Checking display driver version. 2017-01-09 00:32:17 Activating window. 2017-01-09 00:32:17 Picking a default resolution, desktop is 2048 x 1152, 32 bits 2017-01-09 00:32:17 Ratio is 1.78 2017-01-09 00:32:17 Resolution was capped at 1280 x 720 2017-01-09 00:32:17 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2017-01-09 00:32:17 Resolution selected 1280 x 720, 32 bits 2017-01-09 00:32:17 CRender::InitDevice: Using 32bit mode. 2017-01-09 00:32:17 CRender::InitDevice: Using vsync 0. 2017-01-09 00:32:17 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2017-01-09 00:32:17 CRender::InitDevice: HardwareTnL Enabled. 2017-01-09 00:32:17 Using hardware vertex shaders. 2017-01-09 00:32:18 Initializing render system. 2017-01-09 00:32:18 Trilinear Mipmapping available. 2017-01-09 00:32:18 Vertex Shader Version: 3.0 2017-01-09 00:32:18 Pixel Shader Version: 3.0 2017-01-09 00:32:18 Initializing engine internals. 2017-01-09 00:32:18 CRender::InitDevice completed successfully. 2017-01-09 00:32:19 Parsing INI file ./eqlsUIConfig.ini 2017-01-09 00:32:19 INI file ./eqlsUIConfig.ini loaded. 2017-01-09 00:32:21 Trilinear Mipmapping available. 2017-01-09 00:32:21 Vertex Shader Version: 3.0 2017-01-09 00:32:21 Pixel Shader Version: 3.0 2017-01-09 00:32:32 Server selected 66.55.145.2 (2413363). 2017-01-09 00:32:32 Initializing DirectInput. 2017-01-09 00:32:32 Initializing Keyboard. 2017-01-09 00:32:32 Initializing Mouse. 2017-01-09 00:32:32 Creating font list. 2017-01-09 00:32:32 Creating game object. 2017-01-09 00:32:32 Deleting obsolete files. 2017-01-09 00:32:32 Loading string tables. 2017-01-09 00:32:32 Initializing client variables. 2017-01-09 00:32:32 Loading spell effects. 2017-01-09 00:32:32 Initializing display structures. 2017-01-09 00:32:32 Sound Manager loaded 2165 filenames from soundassets.txt. | ||
Last edited by Sachant; 01-09-2017 at 01:43 AM..
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