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#21
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For the animation pet to defend you, you always had to pull and get hit. You shouldn't need root. Manage the aggro and you won't need it. Use mana sparingly. For example, pull by running too close to a mob on an angle that won't aggro something else (use soothe line if you need to split a camp). That's the fastest way for the pet to build more aggro than you, merely through damage. The animation pets have taunt that works the same as a warrior's taunt (I played a warrior to 62 in 1999-2002). The higher level the pet, the better the taunt, but it's short range and fails often. You can see it how it works on humanoid mobs which will reply "I'll teach you to interfere with me ..." when taunt is successful (that's your signal to step away and sit/med out of range). The mob says nothing when it's unsuccessful. Let the pet build some aggro, then debuff the mob. If you need to debuff the mob faster, memblur it after (clears the aggro list when successful, so pet can build aggro fast again). Once the pet has built enough aggro through damage, you can afford to step in with a DoT and/or nuke. Accelerate your nuking when the mob's health gets low enough that you can finish it off without too much danger. You'll get this down to a fine art of nuking the mob to around the point where it will flee, so nothing is wasted and your pet or DoT finishes it off while you med more. | |||
Last edited by Tale; 03-25-2011 at 12:10 AM..
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