http://www.monkly-business.net/forum...mp-Eye-of-Zomm
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Eye of Zomm summons a “roving” eye, that the caster can see through. The duration is 30 seconds. The eye can move at normal speed. It can open normal doors. It can drop down any height without taking damage. It cannot jump. It can swim, but with a skill of 0 (ie, VERY VERY VERY slowly). It does not drown, and does not take damage from Lava.
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Here eyes move at selos speed in the water.
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You cannot click the effect off, so if you want to cancel the effect you cannot unless the eye agro's something and dies. And 30 secs is a looong time when you want it to go !
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You can click the eye off here.
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Now if, once you cast the spell you then immediately FD, when the eye dies you will be just as though you had FD’d after throwing a weapon at the mob (ie, indifferent). The mob will NOT come for you as long as you stay FD
But the mob will have moved off its home spot slightly to kill the eye !!. So if you get back up before the mob has returned to it’s home spot (assuming it’s a static), then it will come for you. This return can sometimes take a couple of minutes. If the mob is a wanderer, same rules as per normal apply for FD. It will continue wandering after a while, but if you get up you might not have been hate wiped, and may have to FD multiple times to clear the hate.
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Here you are never added to the FD memory list, which allows Monks to split most camps with absolutely zero risk.