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Old 12-27-2016, 04:22 PM
pasi pasi is offline
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Join Date: Apr 2011
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For the purposes of this thread, agreed with the idea of picking classes that duo/trio well together. People play different times and different amount of times. You can't go wrong with a shell of enchanter/cleric/shaman.

For the purpose of absolute cutting edge of trying to kill something difficult with 6 people:
Warrior
Cleric
Cleric
Shaman
Pick 2 (Mage, Monk, Enchanter, Bard)

If target mob slowable + indoors + pet availability, add enchanter.
If FD pulling is necessary, add monk.
If unslowable, add mod-rods err mage.
If mob slowable + outdoors + AoE and party needs resists, add bard w/ tish orb.

For any constraints like no duplicates, sub a cleric out and don't bother with a mage/modrod setup if only 1 cleric.
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