Quote:
Originally Posted by paulgiamatti
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Well yeah, but that doesn't have anything to do with the definition of "exploit". I mean, of course you were supposed to be able to buy and sell charged and uncharged items using vendors, but there's no question about what the exploit is.
Multiquesting, on the other hand, is entirely an exploit - it was not an intended mechanic in any way. Whether they realized this at some point and decided to just leave it in is another topic, but it was absolutely not the original intention.
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Exactly my point PG. MQ'ing became part of EQ for a very long time. Content was even designed after launch to take advantage of players abilities to MQ. It is a perfect example of the game mechanics being used by players in unintended and advantage ways (the definition of exploit as I know it) that actually became a regular part of the game design. Same with item recharging.
Whether or not these types of situations are properly "classic" is a play by play call that Nilbog and Rogean and other devs have made as they created p99. The difference between "emergent game play" and "exploit" is really kind of subjective.