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Old 03-15-2011, 01:24 PM
williestargell williestargell is offline
Sarnak


Join Date: Jan 2011
Posts: 356
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Level 40 druid

Mobs blue con, but not high blue: NK hill giant and griffon, Feerott spectre and bouncers, Rathe Mtn hill giants results on these spells were pretty universal for all these mobs

Drones of Doom: resisted about 1/4 of the time. previously resisted virtually never even on yellows and could land on reds.

Immolate: resisted about 1/4 of the time. about the same as before. resists are expected on this spell. although after losing a dot, there was some hope that this one might be less resisted. most people simply didnt use this dot soloing before the dot changes because it was a waste of mana.

(Note that both those dots now have the same resist mod in the spell file. I find that strange as immolate is supposed to be resisted some and drones is definitely not)

firestrike: resisted fully about 25% of the time. double previous. What used to be partial resists are now full resists with a few partials still in there.

Careless lightning (a lower level nuke): resisted twice as much as before both full and partials.

Dizzying Wind: not enough casts to tell anything

Ensnare: resisted double before.
baby snare: seemed ok but only a few casts

Ensnaring Roots (the one with 50pts nuke damage, not sure i have spell name correct): resisted outright more, more short durations, alot more 0-1 tic durations where they took the damage and it immediately wore off. Druid root is expected to be stinky compared to non-damage roots but not worth casting on a blue currently.

Spells against green and light blue cons: fire goblins, inferno goblins etc in Sol A.

Avalanche line was resisted at the level you would expect a high blue. One cast was completely resisted in two waves and the third wave partial. Wave spells would have previously expected one wave partial or complete resist to dark blue, but banked on full damage to greens and light blues. Havent tried spell on blues yet.

Root even for druids previously stuck to greens and light blues for a close to max duration. Got several no duration roots, no outright resists.

I noticed in the spell file changes that Drones and Immolate have the same resist mod of 25. They were never on equal footing previously with magic dot line being far superior in it's ability to land almost every time due to the debuffs that go along with the fire based dot.

Druids are having a rough time solo right now over all.

Enchanter level 13: I'd posted radically increased resists for them earlier. These seem to be completely fixed and in line with before now. Thanks
 


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