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Old 09-25-2016, 04:57 AM
Ruinous Ruinous is offline
Sarnak


Join Date: May 2010
Posts: 277
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Quote:
Originally Posted by EdTuBrutus [You must be logged in to view images. Log in or Register.]
That's the thing though.

High end loot in Classic WoW is not a pinata because it is significantly harder to actually get than in EQ. Classic WoW raid encounters are immensely more complex than Classic EQ raid encounters.

The biggest difference, perhaps the one you are referring to, is how mid-range gear in WoW is much easier to come by. But again that't nothing to do with complexity of encounter (which in WoW is generally more involved and difficult) but with stupid rareity which - and lets remember this - turns out not to have served the purpose it was intended to.

Rareity in WoW was created because the Game Designers believed that lacking rareity would kill the game. We know today, from countless of examples, that it is not true and if anything, the exact opposite. Rareity kills the game.
I never said anything about classic WoW. I simply stated WoW, which is in reference to the game in its current state, which has evolved to cater to a much broader range of players as nearly every current-day MMO has. And let's get something straight - rarity hasn't been phased out due to the reason you're claiming, else this project wouldn't have been as successful as it has been over its years running.

Rarity was phased out to cater to MORE players thus making a BIGGER profit. Period. It's a marketing strategy, plain and simple.

Now, I don't for a second deny that raids in present day MMO's are more complex in nature. They've increased difficulty through making game mechanics more involved and complex. That's fine, I agree.

But that's NOT classic EverQuest. EverQuest's difficulty came largely in part from the sheer amount of time it took to accomplish anything. It's a commitment that separated the casual players from the hardcore raiders and it's part of the appeal of the game for a lot of people. Getting to kill such and such a target or finish such and such a quest feels like a much bigger accomplishment.

Personally, I do enjoy not having to invest so much time in newer MMOs. But I also knew exactly what I was getting in to when I came back to this project, and you should have too. This is classic EverQuest.

And that's not even touching on how increasing spawn rates like this would affect the economy.
 


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