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![]() Rain spells are counting players pets as a NPC and wasting damage. The damage from a wave that should have gone to hitting a NPC just returns a resisted.
For those that don't know how rains work, they do different things depending on how many NPCs are in the area where the rain waves are hitting. Rain spells do X damage per wave within the spells targeted AE radius. When cast on a NPC the following damage should be dealt: 1 NPC - It gets hit by 3 waves of X damage. 2 NPCs - Each gets hit by 2 waves of X damage. 3 NPCs - 3 get hit for X damage once, the targeted NPC gets an additional X damage. 4 NPCs - 4 get hit with X damage once. 5+ NPCs - Target + 3 random (or closest to targeted NPC - not sure) get hit for X damage once. Pets counting as NPC severely degrades these spells effectiveness. I love rains. I use them as a 1-2 punch again healers. They're more mana efficient against 2+ mobs (assuming you won't pull agro) and they seem to agro less compared to a single DD doing comparable damage. Not sure if this has been brought up yet. Tried doing a search, but didn't see anything about it in the dozens of posts. | ||
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