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Old 09-15-2016, 09:43 AM
Spyder73 Spyder73 is offline
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Join Date: Oct 2014
Location: 36th Chamber
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A Necromancer who thinks they are a pure DPS is pretty god awful in a group, so that is definitely one – and a Enchanter who sucks at CCing or cant charm can be excruciating as well.

Everyone always says Bards Bards Bards Blah Blah Blah. You don’t have to twist 5 songs at all moments to be a good bard, it’s in fact super unnecessary and will make you hate life. Sure there is a lot of bull sh!t to keep running, but it neither makes or breaks a group since Bards skills overlap with multiple classes and typically slow and haste are the main priorities depending on group comp – maybe throw in a damage shield or click your BoH - who knows. Other than that keep mana and health pumping and you are helping the group a lot

But by far for me it’s the Puller that makes or breaks a group – a Monk who can FD split your camp and then keep the mobs coming in as they spawn is invaluable, Bards also excel at this role and in some cases are superior pullers to the Monk due to Selo’s and Lul. The main thing is having someone who leaves before the mob is dead to go grab more mobs, that’s when the XP starts flying
 


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