![]() |
|
#11
|
|||
|
Imo, Overking can be done with 2 groups (if all key classes are 60), given you have
a) a focused team (understanding positioning without having to be told) b) an offtank team of 3 (tank, shaman, dps) to take out roamer respawns at any time, c) a good puller (as in picking the adds off one by one in quick succession, or pulling overking out single) d) enough push to interrupt CH/gate I would say two clerics doing CH alternatingly, not so much because of the critical time, but to make the mana last - and some druid/shaman heals vs. the AE. Pulling him out of the room, I would fight him at the corner top of the ramp, position the casters around the corner, out of AE LoS. Just make sure that you ideally have a 5min window or so without roamer respawns upon engage, and that around 40% of his health, you focus on push more than on avoiding the AE. Edit: I would say ideal setup for 2 group action: - 2 level 60 tanks (however, offtank for roamers could be a 60 monk) - 2 clerics (55+) with good mana - 1 level 60 chanter - 1 torpor shaman - 1 55+ monk puller (or a skilled SK/necro) - 5x dps incl. 1 rogue to open doors, ideally high resistance vs. AE and solid hp, lots of push - so monks, rogues, rangers | ||
|
Last edited by DoucLangur; 07-23-2016 at 09:18 AM..
|
|
||
|
|