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Old 07-23-2016, 09:13 AM
DoucLangur DoucLangur is offline
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Join Date: Jan 2011
Posts: 566
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Imo, Overking can be done with 2 groups (if all key classes are 60), given you have

a) a focused team (understanding positioning without having to be told)
b) an offtank team of 3 (tank, shaman, dps) to take out roamer respawns at any time,
c) a good puller (as in picking the adds off one by one in quick succession, or pulling overking out single)
d) enough push to interrupt CH/gate

I would say two clerics doing CH alternatingly, not so much because of the critical time, but to make the mana last - and some druid/shaman heals vs. the AE.

Pulling him out of the room, I would fight him at the corner top of the ramp, position the casters around the corner, out of AE LoS.

Just make sure that you ideally have a 5min window or so without roamer respawns upon engage, and that around 40% of his health, you focus on push more than on avoiding the AE.

Edit: I would say ideal setup for 2 group action:

- 2 level 60 tanks (however, offtank for roamers could be a 60 monk)
- 2 clerics (55+) with good mana
- 1 level 60 chanter
- 1 torpor shaman
- 1 55+ monk puller (or a skilled SK/necro)
- 5x dps incl. 1 rogue to open doors, ideally high resistance vs. AE and solid hp, lots of push - so monks, rogues, rangers
Last edited by DoucLangur; 07-23-2016 at 09:18 AM..
 


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