Quote:
Originally Posted by Tecmos Deception
[You must be logged in to view images. Log in or Register.]
Well... slow, torpor, regen buffs, much better AC and defense and dodge and hit points, more resist buffs to deal with casters, cures to deal with casters, slam to deal with casters...
Shamans are innately a lot tougher than a necro, and the spells they have GREATLY multiply the fact that they are already tougher.
|
Eh, I still think Turgurs is the biggest part. The Necro can chain heal the Emissary for 125/tick, which is lot less than the Shaman (350/tick with fungi/regrowth/troll etc) but the Shaman also has to canni back 100 HP or so to keep torpor up and the Necromancer can use lifetaps to tank a bit here and there, heal the pet directly with Renew Bones, or even just resummon. 650 mana isn't cheap, but that's what Infusion is for. Plus, the Necromancer will finish targets in 5 minutes where a Shaman would need 15.
P.S. Tecmos I've seen a Necromancer handling the South cubby. IIRC it was Raato, and he said he just played like an Enchanter and FDed when Charm broke. Also I remember Necrious saying he soloed his east hat (I forget the name, haven't played in a bit!) though I think that was when VP could make you nonkos. Still, it has to be much easier as an Enchanter. And Velious has virtually no undead . . .