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View Poll Results: What Guilds You Want to have a Guild War in The Arena-Lake Rathe
Azure Guard V.S. Veloci Shift 12 16.22%
Aftermath V.S. Awakened 43 58.11%
Black Heart Pirates V.S. Fires Of Heaven 8 10.81%
Anonymous V.S. Omni 7 9.46%
Infernus V.S. Paradigm Shift 8 10.81%
Kittens say meow V.S. Clue 16 21.62%
Veterate V.S. Divinity 7 9.46%
Europa V.S. Novae 6 8.11%
Multiple Choice Poll. Voters: 74. You may not vote on this poll

 
 
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  #31  
Old 07-16-2016, 01:37 PM
Shift Shift is offline
Sarnak

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Join Date: May 2010
Posts: 417
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Rules & Regulations of The Gladiator Zone

But we need to have these guilds to agree then i will explain the rules and how the players come in waves.

its not going to be always even, it will be mismatched

like the pawns that get killed first lead the charge

that will be 8 players 4 in 1 group and 4 in the next one.

It will be 1 healer, 1 dps, 1 CC , Tank Per group,

But here is the kicker only 1 Cleric per Wave.

Waves will come in every 2 minutes

after all the guild gladiators have taken their death nap,

Then both Guild leaders face each other with no outside help. Both men come in 1 man leaves and we all have to be outside of the arena spectating the glorious battle.

There cannot be sneaky heals from spectators or guild members if this goes on that one guild is disqualified.

That guild that wins get to move on to the next guild war

I am going to set these for Sunday Round 1 , Wed Round 2and Friday Final Battle, So it will be a 3 rounds per Gladiator Zone active per week.

But we need to have the gameplay/battle/timezone set to be convenient for both Guilds that are going to have a war.

If you Win all 3 Guild Wars against that same guild you have earned a "Audible"

This where you have have your whole entire roster to do battle to clean house.

But That guild your facing can use half of their numbers in that final battle.

Good luck
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