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#11
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Game simply wasn't designed to exist in a static state for as long as it has. 5 years of Kunark or whatever took its toll.
The game was meant to be hard. Every time I create a new character I have to actively turn people away from giving me shit when they see me rocking cured silk and the like. Still, finding 5 other people to group with that are militant about playing the game without external help seems to be all but impossible. MMOs should 100% have a persistent world, but to successfully accomplish that there must be systems in effect to combat mudflation and keep the economy healthy. Those systems largely did not exist in classic EQ.
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Pro-Rustler since 1974.
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