Project 1999

Go Back   Project 1999 > General Community > Technical Discussion

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 05-25-2016, 09:08 AM
kgallowaypa kgallowaypa is offline
Banned


Join Date: Jan 2015
Location: Miami, Florida
Posts: 370
Default

Quote:
Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
Every time point within the window is equally probable.

When possible spawn times within the window have passed, the remaining times are still all equally probable, just with the time that has passed excluded (you could say their probability is redistributed among all remaining times).

1.0 / (TotalTimePointsInWindow - TimePointsThatHavePassed) = ProbabilityPerRemainingTimePoint

No real advantage to looking at it this way.

I follow you, but it depends on which perspective you look at it from. If "Every time point within the window is equally probable.", then you are looking at the probability when the window is not open.

but this does not logically add up to me:

"When possible spawn times within the window have passed, the remaining times are still all equally probable,".

The chance to reach 100% does not disappear if the time has passed, so either way each event seen as pop=yes // pop=no continuously changes the distribution until the last event.

And of course there is no way to beat the RNG, but statistically I heard from a friend that if you wanted to camp something, it would benefit you to sock the mob when the window is around 25% chance in the last few hours if it has not popped because the chance becomes greater as the window closes, versus camping the entire 16 hour. Sure you could get lucky and get a pop on the first TICK...but statistics aside and probability of that event occurring is a huge outlier and a very unusual occurrence, even in RNG world.

If you wanted to take this further, maybe someone could do a series of /random 100 and see if there is a correlation between the quartile ranges 1-24,25-49,50-74, and 75-100. If its a true RNG, there should be no correlation and no bell-curve distribution but who knows, this is a old game.
Last edited by kgallowaypa; 05-25-2016 at 09:14 AM..
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:35 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.