Excellent post Calthaer! While the idea of emergent content isn't new in games, and is often a high priority at the design philosophy level, execution of those ideas has been extremely lacking in game dev at the feature level.
Your specific ideas are great, but at the same time extremely difficult to execute on. Telemetry and anayltics have come a long way to inform monetization and marketing models, and often helps inform development decisions... But I've never heard of a project leveraging it dynamically threw the product to drive content hands off, like you've outlined.
The first studio that comes out with content that revolutionary, will definitely find success.
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