Quote:
Originally Posted by MEGANS LAW
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What? I've been playing since launch and still don't have half of every possible "bis" item from the lvp merchant, nor pve item drops.
I disagree.
Every class seems viable to me since the level 50 cap. I'll admit druids and shamans are lacking in the heal department, and melee are still strong, but in group/"mass" fights the fights are a lot of back and forth and are never a total sweep of imbalance.
Server is still fast paced and high action fun.
-retti
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I would rather have the server be classic teams server. I don't like custom content outside of things like translocators, bind npcs, tweaking to resists/melee damage. The custom items and content built around cities are negatives to me, obviously some people like it because they are putting in a lot of hours.
Saying every class is viable is a long shot. There are plenty of examples of how several classes are broken and some have way too many added benefits. Mage/knights are way out of whack. Yes, a shaman is viable because they need to make potions. Enchanters are viable because they can dispel. Necros are viable because their life tap can land and they have pets. These are things they can perform well but it is a very limited compared to what the class is supposed to play like.