Quote:
Originally Posted by Cecily
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Are you trying to sell me on P99 raiding? All possible variations of spawn cycles suck in their own unique way since I've experienced them all since 72 hour variance. Bat phones at just shoot me now o'clock all week is as much fun as raiding against 3+ guilds in a 24 hour period for all possible spawns. The former was tolerable in Kunark since stuff died in 60 seconds. The latter is just being a neckbeard savage who is chained to the computer all day.
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I don't see much of a difference between 16 and 96 hour variance. Everyone is bind sight tracking and COH maging because of the increased server population (and character population, thanks to the printing press known as chardok aoe), not the changes in variance, which is fucktarded in all of it's manifestations.
It would be easy enough to fix blue. Repop a random 1/3 of the world 5x per week at random times with chance proportional to the average number of players online at that time of the day/week. Guilds can either opt in or out to raiding. If you are in a raid guild, immediately after the raid targets respawn you will be evacuated to your guild's designated mobilization location, bound to the area, fully dispelled, and reset to full HP and mana (the same if you log in later). If you are not in a raid guild, you will be banished to the zone in any time you aggro a raid target. It would take at most a few days to code this up, and it would be awesome.
Reality, unfortunately, is that Rogean burned out years ago and would probably like a new hobby, but he is afraid of causing a wave of neckbeard suicides around the world were he to pull the plug on the server. Meanwhile, the players cannot agree to a new raiding system because no one is willing to give up 0.1% pixels.