When attacking a level 1 skeleton and double attack triggers both the damage numbers appear at the exact same time, even if the first attack would have killed the skeleton it doesnt until the 2 attacks damage has occured. This leads me to believe that the second packet is sent so fast that the damage/kill doesnt have time to register or only 1 packet is sent to the client telling it that a double attack triggered. Regardless if its either of these 2 scenarios or something completely different if this could be fixed it should. When watching your characters right shoulder youll notice on every double attack trigger the animation breaks and stutters at the end animation sequence, but it doesnt on a single attack trigger. I hope this can be fixed, If I was casting spells and the animation broke st the end of each one it wouldnt be fun to watch.
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