
02-16-2016, 04:19 PM
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Sarnak
Join Date: Jul 2010
Posts: 205
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Quote:
Originally Posted by thufir
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It certainly would be, if anyone was acting that way.
EverQuest is a game about the random stuff that happens at the margins. The core gameplay is fairly dull. You find mobs, you pull them, you kill them.
Unusual events are what cause the magic. Those unusual events are caused by player interactions. Porters are an example of a player interaction that rarely goes weird, but can occasionally. They generate stories, which generate enjoyment that goes above and beyond the core gameplay.
The possibility of that happening, although small, is not "statistically insignificant" to those who care about it. We hear stories of porting gone weird all the time. Sometimes we're even the ones telling those stories. The chance of that is very small, but it drops to 0 if you introduce an automated system. It isn't by any stretch of the imagination the only reason not to go to Luclin/PoP, of course, so don't act like it is. It's just *a* reason.
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Everquest is a game about character development regardless of your perverse viewpoint of what it should be. Talking to people during ports =\= the vision.
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