I checked more thoroughly and the 75% thing was implemented halfway through Luclin as an effort to actually buff mage soloing efficiency (while still not letting them AFK level). The 50%/50% thing seems to have been in place from either the beginning or very early.
It's pretty ridiculous that mages have been able to level with their pets doing 100% of the damage for this long, though. It makes nerfing such a thing at this point kind of weird. Technically it's less of a blow to AFK leveling to change it to 50/50, yet more of a blow to solo mages who are actually at their computer the entire time. I wonder how this works in a duo group of pet classes, too. Can you just sick both pets on a mob, heal whichever takes damage, and move on? It seems like you can.
The server consensus seems to be that anything that increases grouping potential is a good thing. I definitely agree with that philosophy, so any change will be welcome.
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