Phew. I'm gonna get "TLDR!!" thrown at me again here, but oh well.
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Originally Posted by jilena
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Fine fine it's obviously an opinion. EQ is extremely slow paced, most classes have very limited numbers of abilities, and even the classes that have a good number are limited to juggling 8 at a time. I will rephrase what I said to "EQ takes more skill to 'get by' than most modern MMORPGs, but less skill to be 'good' than newer games." Though honestly I still have a hard time saying "more skill" because "more patience" would be a better explanation for what is necessary to succeed in EQ lol.
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I'm pretty ok with what you've said there. Although you shouldn't worry so much about saying skill. All the patience in the world doesn't help a chanter know which 8 spells he should have ready at any given moment.
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Originally Posted by jilena
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My statement was DIRECTLY compete. All games are competative. But EQ you have to compete directly with other players for the same slaying of the dragon. In say WoW you are only competing with the dragon to slay the dragon since you have your own happy little instance to do it in.
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I didn't say that players in other MMOs directly compete for kills of the same NPC. I said they directly compete for experience (albeit in a limited way compared to in EQ), and that they directly compete for bragging rights.
Quote:
Originally Posted by jilena
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See I don't think you are really looking at the broader picture. EQ FORCES you to be more social because there is next to nothing worthwhile that you can acquire in classic EQ without encountering other players.
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You're working off of a faulty assumption. You're assuming that everyone considers the same things in P1999 to be worthwhile.
Quote:
Originally Posted by jilena
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Even if you play a necro and solo all of the time, you are going to be pretty fail at 50 wearing the clothes you started in.
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If you think that a 100% solo necro can't get 95% of the "preraid" gear in the game 100% on his own, you're the one who is pretty fail
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Quote:
Originally Posted by jilena
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If you want any kind of gear you are going to have to camp the same mob everyone else will be trying to camp or buy it off someone. In newer games you can buy and sell at an auction house, or you can camp gear in your own instance.
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The fact that I can't go chill in an instance of lguk when I am going to go farm a SMR for myself doesn't mean the game is forcing me to be at all social.
Quote:
Originally Posted by jilena
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I mean yes you can take it to the ultimate extreme and say I CAN BE ASOCIAL ANYWHERE I WANT TO BE. However the game mechanics encourage interaction to a degree you just don't find in newer games. Shared content, classes that are effectively "group only", slow travel without ports, large demand for class limited buffs and abilities (invis, sow, clarity, rez), etc etc.
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Ah hah. There you go. EQ
ENCOURAGES interaction! Biiiigg emphasis on encourage
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Quote:
Originally Posted by jilena
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Compare this to WoW. I started playing on a server with my gf. I have levelled 2 characters to 60 on this server. And I have never spoken a single word to another player on that server that I didn't already know outside of WoW. And I am a pretty chatty social person. I have had some amusing conversations with people from other servers in dungeon groups I have been matched up with using the random dungeon finder. However I'll never speak to any of them again. I won't be running into them regularly in dungeons and zones that I am making exp in. I won't bump into them in the EC tunnel at 50 and be like REMEMBER WHEN WE WERE IN MM WITH THAT RETARDED DWARF THAT PULLED 9000 MOBS ON TOP OF US AND THEN LEFT THE GROUP. *shrug*
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None of this means EQ forces anyone to be more social than they are/must be in WoW.