Quote:
Originally Posted by Swish
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(stun breaks mez doesn't it? shadow vortex doesn't).
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Stun does not do any damage and hence does not break mez. Neither does Root, which can also be spammed on a mesmerized monster to build hate. Paladins and Shadow Knights are both capable in this respect. The higher-level stun spells (Holy Might and Force) deal damage and hence break mesmerize so you were probably thinking of those. The Shadow Knight's main advantage in terms of hate generation is that it can build more hate for less mana than the Paladin can*, giving it an easier time in fast-paced groups and especially in situations where Clarity isn't available.
I like my Shadow Knight plenty--it's been my main character for going on four years here on P1999. However, I like the Shadow Knight for its versatility. I agree with others that the Paladin offers the more complete defensive package when viewed solely as a tank for normal experience groups. That's its specialty. The Paladin suffers in popularity because most players choose to focus on some other aspect of the game. The Warrior's the better tank for major raid named for endgame-minded players, and the Shadow Knight offers better non-tanking quality of life than either while still being a good group tank or raid off-tank.
*Disease Cloud 10 mana, Clinging Darkness 20, versus Flash of Light 12 mana and Stun 35.
Danth